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Old May 25, 2009, 07:04 AM // 07:04   #41
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After playing through them all, the one I would be least happy to do again is Prophecies. It's way way too slow compared to the fast-paced rate of the other two.
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Old May 25, 2009, 07:11 AM // 07:11   #42
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Hands down, Factions.


Why? The story blows chunks. Oh look, a plague. Hey, there's a plague over there, too! Wow! Another plague! Did that guy do it? Nah. HEY! YOU! Did you make this plague? No? That zombie did? Fantastic!


The explorables are simply amazing.



The rest? Meh... not so much.
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Old May 25, 2009, 07:38 AM // 07:38   #43
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C1 or GWEN.
C1 because it's so insanely slow and GWEN because it's so craptastically boring.

I used to add Nightfall to this list too - but after playing it again a few days ago on my brand new paragon - I've seen a completely new side of it and I quite love it! But then again - I did switch to HM at every chance I got - meaning I just did the normal quests in HM and VQed areas while doing that.
It brought in something fun.
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Old May 25, 2009, 07:59 AM // 07:59   #44
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Prophecies, no doubt. My girlfriend has an understandable fascination with it as it was her first campaign and she loved doing all the side quests at the time, but it was a poor choice to play with our friends who are just starting Guild Wars. No interesting skills (read "elite skills") until 3/4 of the way through the game and extremely long, boring missions with unpredictable NPCs that might make you do the whole thing over.

It's too slow, too many things going on to get to too boring of an ending.
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Old May 25, 2009, 08:28 AM // 08:28   #45
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Prophecies because it is a huge deserted park that looks nice but contains very little worth doing exept the missions.And don't forget the devourers.They are everywhere,you cannot avoid them, they drop nothing of use and they take a lot of time to deal with if you add them all up. I like the quests, but you get less and less of them as the game progresses.
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Old May 25, 2009, 08:33 AM // 08:33   #46
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In my opinion Nightfall is worst, with it came many things i hate, like Inscription, heroes and overpowered PvE skills. (CoP).

Also the storyline is booring to me and there aint fun things to do like in prophecies or factions.
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Old May 25, 2009, 08:57 AM // 08:57   #47
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Ugh, I hate Nightfall.
I think the storyline is boring and not interesting.
It was painful getting my chars through Nightfall >.<
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Old May 25, 2009, 09:10 AM // 09:10   #48
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nightfall

1. Forced grind
2 you have to take hero X
3 Go the same place 90 times quest line
4 Skils were and are game braking

Last edited by dusanyu; May 25, 2009 at 09:33 AM // 09:33..
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Old May 25, 2009, 09:47 AM // 09:47   #49
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Nightfall.

Meh, it introduced some interesting new features but out of all the campaigns I spend the least amount of time there. Also can't stand the end bit of the game. No fun at all to me.

Use to be Factions for the terrible story and locked gates, but its grown on me over time to become one of my favourite campaigns (can't beat Prophecies though). They got a lot wrong with it but it does have some of the best explorable zones.
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Old May 25, 2009, 09:52 AM // 09:52   #50
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Quote:
Originally Posted by DreamWind View Post
Nightfall and it isn't even close. EoTN is 2nd worst if that counts.

I am also amazed at the amount of people saying Prophecies. The problem is so many people are comparing it to the other expansions where they can't be compared. The big complaint is "its too slow it takes forever to get your character good etc etc". The entire point of Prophecies was a slow buildup to a climax...you know like just about every other good RPG out there. Not to mention Tyria is still the best looking continent in the game. Then you have other people saying Prophecies is the worst "because its too easy" when they go in there with their lv20 and their heros with PvE skills and roll over it. That isn't the way it was meant to be played.

My big problem with the other expansions is it takes all of about 5 minutes to max your character and you can thereby role over the rest of the game. This particularly true in Nightfall with heroes...hence Nightfall is the worst. I had ZERO fun going through Elona. Cantha is probably the ugliest continent in the game, but I give Factions a pass because heroes weren't out yet and it was more challenging (not to mention Factions has some of the best missions in the entire game). That isn't even taking into consideration that Paragon and Dervish are the least interesting classes in the game and the skills introduced in the expansion broke the game beyond repair.
QFT. Prophecies has its faults but they are nothing compared to Nightfall's:
  • Heroes killed grouping, made most of the game too easy
  • Skill power creep
  • New professions
  • Desert, desert, desert (except for RoT)
  • Awful, drawn out tutorial area
  • Introduction of title grind and skill power linked to titles

Unfortunately, many people new to the game nowadays are starting with Nightfall, which out of the 3 campaigns is the least representative of how Guild Wars was meant to be. Then they blast through Prophecies and Factions with their heroes and skills that didn't exist when those campaigns were released, and say it's too easy or boring. I would challenge them to play without Nightfall/PvE skills and heroes, but they'll just complain about henchmen, PuGs and everything taking too long. That's the mindset of newer players and it can't be changed.
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Old May 25, 2009, 10:31 AM // 10:31   #51
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Nightfall. Compared to the others I just didn't like it. I always dread taking another character through it, and it's always the last campaign I finish on my characters.

-Noob Island seems to take FOREVER
-"Must be level x Sunspear to proceed" (yes, factions required 10k lux/kurz, but the NF requirements just seem more annoying to me)
-The desert is ugly
-The desolation is even uglier
-The realm of Torment is about as ugly as it gets
-I find the missions much more boring than the Factions missions. I prefer the faster pace.
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Old May 25, 2009, 10:39 AM // 10:39   #52
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Factions.

Very boring/ugly areas, almost the same enemies during the entire campaign, can be completed in few hours.
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Old May 25, 2009, 10:58 AM // 10:58   #53
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For me Factions because was too fast. 2 weeks and I really tried to be as slow as I could. And i never liked Kineng City. The sea, the forrest and the noob island are great, but Kaineng City.. meh.
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Old May 25, 2009, 01:11 PM // 13:11   #54
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Prophecies:
Pre-Searing: Still the best tutorial of them all by far
Post-Searing Ascalon: Very depressing but also kinda appropriate
Northern Shiverpeaks: Pretty cool, nice change compared to Ascalon
Kryta: <3
Maguuma: I always felt this are looked kinda weird. By far my least favourite are in the game
Crystal Desert: Pure awesomeness. It felt like an achievement to get to the Tombs before they changed it into some lame PvE instance...
Southern Shiverpeaks: Just like the Northern Shiverpeaks...
Fire Isles: Well kinda cool, but I never got why they couldn't make them more pretty.
FoW/UW: Just great.

Factions:
Shing Jea: Looking equally awesome if not better than pre-searing. The fast leveling speed was a real letdown though.
Kaineng: Some nice areas, most are rather boring, though.
Echovald Forest: Gloomy and just cool
Jade Sea: Pretty boring
Urgoz/Deep: Meh.
Missions in Factions are probably the worst of them all.
The landscape isn't as beautiful as in the other Campaigns, although the Quests were the best so far imho.

Nightfall:
Istan: Decent, but nothing special. The swamp is kinda cool though.
Kourna: Decent, but nothing special, except for the Kournan Garrisons maybe
Vabbi: Some nice areas and palaces
Desolation: Decent, but nothing special, I liked the undead here though.
Realm of Torment: Very cool with all the tentacles and other nasty stuff twisting the world around you.

EotN:
Northern Northern Shiverpeaks: The dungeons really helped mixing it up.
Charr Homelands: <3
Tarnished Coast: forests+waterfalls+floating rocks+dinosaurs = win, although the dinosaurs did put me off at first
All the dungeons: Not living up to their supposed end-game difficulty

In summary, Factions is undeniably the worst Campaign, although I do love the Asian theme and China references.
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Old May 25, 2009, 02:36 PM // 14:36   #55
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It used to be Factions due to the high level of difficulty when you leave Shing Jea but now its NF. Z-quests have reminded me of how much I despise the missions that require heroes. I remember doing them and cringing because the required hero is at level 3 because I didn't use him/her. This is back when it first came out and the heroes levels were akin to the level you would get them with a native Elonian toon. *lol* Oh yeah...I also had to get the heroes via the storyline rather than just through a single quest attained after landing in Spamadan like it is now. People just don't know what a luxury their level 15 heroes are. *sigh* The sheer ease of NF makes me weep. RoT has nothing on trudging through Proph in collector armor and Kole's Torment as my super weapon until after Ascension when I grinded hard to afford Scar Pattern armor. The kids today don't know how lucky they are. *grumble*
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Old May 25, 2009, 02:54 PM // 14:54   #56
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Quote:
Originally Posted by DreamWind View Post
I am also amazed at the amount of people saying Prophecies. The problem is so many people are comparing it to the other expansions where they can't be compared. The big complaint is "its too slow it takes forever to get your character good etc etc". The entire point of Prophecies was a slow buildup to a climax...you know like just about every other good RPG out there. Not to mention Tyria is still the best looking continent in the game. Then you have other people saying Prophecies is the worst "because its too easy" when they go in there with their lv20 and their heros with PvE skills and roll over it. That isn't the way it was meant to be played.
In its time, Prophesies was fantastic, but I don't think it's aged well. The slow buildup to the climax really only works the first time you play it. After all that, your next characters stand around in LA at level 14 or so, and you're like, "I still have to cross Kryta or buy a run to Sanctum Cay just to max my attributes?" After reaching level 20 and the "real" game in a matter of hours in Factions, taking days to play Proph the right way doesn't really seem worth it.

The first time I played Proph, I loved it. It has the most variation in scenery, the quests are easy and sometimes offer skills as a reward, and I think it has the best story after Nightfall's. The guy on the first page who said it's repetitive and hard to navigate makes me wonder if we even played the same game.

Regardless, I've already done it, so I don't have much interest in slogging through old broken Ascalon again. So now I only start characters there when I'm gift farming in pre.
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Old May 25, 2009, 03:11 PM // 15:11   #57
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Factions is my least favorite campaign.

Horrible voice acting, railroad storyline (including locked gates to prevent casual exploration), lack of variety in foes for areas like Kaineng and Echovald forest, faction required to use a merchant even if your character has completed the game, and a sidekick role in the primary story. No thanks.

I don't like Eye of the North much better, but that's primarily due to how short the overall story is. A fair number of side quests and dungeons, but most of it feels like title grind to me. And I'm still bitter about the re-hashed armor skins.
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Old May 25, 2009, 03:33 PM // 15:33   #58
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Factions. I actually appreciate this more than I did when it was first released, but the exploding afflicted, timed bonuses, and babysitting Mhenlo and Togo often suck the fun from it.

Eye of the North. Actually, I like a lot about this expansion. But the emphasis on PvE skills and consumables, grind, and tedious dungeons wasn't good. It shifted the "feel" of the game for me in a negative direction. I liked some of the new heroes, but most don't get used. Since we're limited to 3 heroes and I already had a bunch of heroes I rarely used, it seemed dumb to me that they added even more (but I'll forgive them for adding Jora, one of my favourites). Of course, we all know that EoTN was a sort of preview for GW2, so yeah. Having said all that, it improved over Nightfall in that it didn't force you to take specific heroes with you for missions. Also, I like that the bounty you pick up applies to all the creatures. If I had a dollar for every time in Nightfall I found the bounty for creatures I'd already killed, I could retire.

Nightfall: I really like this one, except I absolutely LOATHE the torment areas. Avoid those areas like the plague.

Prophecies: Maybe it's nostalgia. Maybe it's because everything was new when I played through it. But this is probably my favourite area of the game.

So my least favourite? I'd have to say Eye of the North, based solely on the fact that I rarely choose to play in those areas. I only go there for z-quests. Eventually I'll want to finish up my dungeon book, but otherwise you'll find me adventuring elsewhere.
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Old May 25, 2009, 03:36 PM // 15:36   #59
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My least favorite was Nightfall, because it made the player base worse. In prophecies, having to rely on your own skills, PUGs and henchies made you understand the game better. The slow leveling gave you time to see the synergy in some skills, and learn your profession better. Factions leveled you fast, but you still had things like the Echovald Forest and the CMs to get the basics on PvP. Plus, the Echovald Forest is visually great.

Nightfall gave us the easy button. We got heroes(no need to learn to play with others when you can slap on your own customized henchies and roll the game), PvE skills(SY. Yeah, you get it in Factions, but it was brought in because of Sunspear skills. Oh, and CoP. 'Nuff said on that one.) and title grind(j00 wants Selbekeh wit r1 Litebrngrz? GTFO!). It made bad players feel like they were good at the game. All EotN did was pile on to what Nightfall started. Now, you can hardly look through the Meta builds without seeing at least one PvE skill slapped on them.

With all these crutches, and all the grind introduced, we get players who think they are awesome sauce because they have a bar loaded with IATG, EVSoH, and YMlaD, or they have a Imbagon/Godmode warrior/AP cryer. It also, honestly, made PvE a separate game from PvP. Not that it ever wasn't different, but with the separation due to different skills, and the general grinding nature, it made the player go from needing awareness of his surroundings, and taking time to prepare for what he was heading into, to "DISCORDWAY GOGOGO! RRRAAAWWWRRR!"

Good times.
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Old May 25, 2009, 04:41 PM // 16:41   #60
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Prophecies. I only have one character I managed to force myself to play outside of Pre (which I also hate) and when I saw how slow and tedious Post was, I paid a sin to run me out of there to LA so my char could escape into Nightfall. (Running away to LA, this game is so life-like! )

And then, when I got my Ritualist there after finishing all the other three stories, I only got as far as Maguuma. WAY too much running back and forth to do quests that don't offer my character anything valuable.


My favorite by far is Factions. I think it's mostly because I remember how it felt to play the game for the first time (my very first char was from there), but I also love the Eastern motifs. The only bad thing is I have to go to eotn or nf to get heroes to make it a bit more enjoyable.
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